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What is Q-learning?

Q-learning is a model-free reinforcement learning algorithm that enables an agent to learn the value of optimal actions in a given state. By interacting with an environment, the agent updates its knowledge about the actions through a reward mechanism.

Core Concepts

  • Agent: The learner or decision-maker that interacts with the environment.
  • Environment: The external context or space where the agent operates.
  • State (s): A representation of the current situation of the agent.
  • Action (a): The choices available to the agent in a given state.
  • Reward (r): Feedback from the environment based on the agent's action.

Q-Values

Q-learning uses Q-values (state-action values) to represent the expected utility of taking a certain action in a particular state. The goal of Q-learning is to learn the optimal Q-values that can guide an agent toward the best actions over time.

Algorithm Overview

The algorithm iteratively updates the Q-values using the formula: Q(s, a) ← Q(s, a) + α[r + γ max Q(s’, a’) - Q(s, a)], where α is the learning rate and γ is the discount factor. Through exploration and exploitation, Q-learning converges to an optimal policy.

Applications

Q-learning has been applied in various domains, such as robotics, game playing, and autonomous systems, showcasing its versatility and effectiveness in learning from interaction.

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